There's a sense that the internal debate on whether to ramp the crazy levels up to eleven was never quite resolved, as the single-player campaign actually dials it down hugely, after initially introducing wardances around the firepit and hero units with the power to mentally enslave. Age of Mythology) rather than risk disgusted letters from Age of Empires' huge and stern contingent of history devotees. Making the three new races - Iroquois, Aztec and Sioux - semi-fantastical is a bold move, and one Ensemble has previously reserved for entirely separate games (i.e. Even so, this really isn't your large-bearded, pipe-smoking, stuffily accuracy-obsessed daddy's Age of Empires. Everything short of transforming into a spectral hawk, in fact, but that may only be because Prey already tried that trick. So, as well as those mystically bewitched urisdae, we get similarly tamed cougars and wolves, spirit dances and magical medicine men. In fact, you could make a total raid of every book on Native Americans in the children's section of the library, and cheerfully shoe-in just about every fact, myth and cliché concerning the USA's long-suffering original inhabitants. How d'you make a somewhat by-the-numbers, forgettable RTS better? Well, you could always just throw in some hypnotised bears.
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